![]() ![]() ![]() The image of the loading screen shows the image of the Griffindor Common Room, which indicates that the map was probably never made. ![]() There is an unused loading screen in the game named QuiddCommonLS.geo. It was probably deleted because the sequence of Harry's accident and his subsequent stay in the infirmary in the original story is omitted here. However, the file is empty, with the only thing marked INFIRMARY.A-1, so it is likely that this room was never started. ![]() Note that the level does not have any ambient sounds apart from the music and the thunder.Ī file named Infirmary.geo is present in the game, so it is likely that the Hospital Wing was supposed to be a room in the game. The player must then find, on the land next to it, an Owl Treat for Hedwig to unlock the exit that leads to the boss of the level. There is a minecart that needs to be oriented by the Puffapod so that it can be pushed down but sometimes the minecart is oriented in the wrong direction. Hedwig has to be called and the minecraft moved to get to the land behind the perch. Once up there, the player gets a chest with a Chocolate Frog and a Pumpkin Pasty. Then, further on, the player drops a minecart through Flipendo and was meant to push the minecart to get to the high ground. The Gytrash arena features eight ones to defeat unlike the final map where there are only three. However, these minecarts don't work properly, as they don't move forward and can be directed in wrong directions. It introduces an original and unused system of minecarts that can be pushed to reach a high place, it works like the final game's crate. This level seems to be an early version of the Gytrash area of the final version. You will first have to go through a secret corridor, and at the end of it there is a door that was probably implemented without a corresponding room or door to it by crossing it, the player will find himself inside the wall and will be able to go to the last room.Īt the end of the room there is a portrait thanks to the Free Camera hack, we can see that there is a hole to get out from, but the painting was not programmed to open, so this level has no exit. However, it's possible to get into the room after the blocked door by going through the walls via bad collision detection. When you arrive in the big room, there is a blocked door you were probably meant to cast Flipendo on a button. They do chase you as in the PS2 version, however, and them catching up forces retrying the level. The Prefects have slightly different behavior, more reminiscent of the PlayStation 2 version, but their spells don't work. There is no overhead camera as in the final version, so the camera is always stuck between two walls. There are LOTS of chests and jars, but they are all empty. This level is really unfinished there is no exit and it has a lot of bugs: the doors are invisible (this is fixed when a Prefect sees you), the spells don't work (even those cast by Prefects), and when you restart the level all the sounds of the game except the music and Harry's voice will be disabled. This dungeon is called PreLibry, and from its appearance, it might be an early version of the Restricted Section. Inventory Font Korea Unused Levels Unused Dungeon The game could have originally run the harry model on this file and run these animations on the used file "harry.geo" as it is with the prefects with "MalePrefect.geo" and "MalePrefectSkin.geo" The execution roots of the game refers to two files named "harryskin.geo" and "harryskin.gdt" which is never executed and no longer exists in the game or any version of it. The title screen has also a secret screen to show the, build date nearly identical. The file FXMap.dbg contains a "release" date Rowling, making the game more original, more stylized and moving away from the movie and many things created by Eurocoms were refused by the publisher, including paintings to Hogwart paying homage to the developer, months of suffering, internal pressure and family amputated from their father.Ī build date is present at 0x1FA4c for the US version and 0x1F6AA8 for the JPN version. The original contract meant that the studios had to adapt the first book of Harry Potter into a game until delays caused the contract to change and make a game adapted from the second book and have to throw away a lot of work such as the toilet troll, Firenze the centaur or Voldemort himself.Įurocoms initially created something new that didn't resemble the expectations of EA Games, Warner Bros. This version was made by Eurocom, in collaboration with EA UK formerly known by Bullfrog Studio. The GameCube and Xbox version of Harry Potter and the Chamber of Secrets is a prime example of the multi-platform weirdness that plagued licensed games in the early 2000s.
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